Augmented Reality Latest about Augmented Reality Augmented Reality – The Art of BYOD in the Classroom By Micah Shippee published 27 February 2019 We set out to employ BYOD (bring your own devices) with augmented reality. Alive Studios Launches New 3D Augmented Reality Classroom Rugs By TL Editors published 30 January 2019 Alive Studios, a provider of augmented reality-based literacy tools for early learners, has introduced Rugs alive, a classroom rug that brings wild animals to life in the classroom. BETT19 Preview—Twinkl to Launch STEM Augmented Reality Game By TL Editors published 21 January 2019 The online educational publisher Twinkl has created a multiplayer augmented reality game that teaches Science, Technology, Engineering and Math. Edmentum and Boulevard Arts Partner to Build Augmented Reality Activities By TL Editors published 15 August 2018 Acer Invites K-12 Schools to Apply for STEAM Lab Makeover By TL Editors published 8 August 2018 Gwinnett County Public Library Introduces Learning alive™ Kits for Early Readers By TL Editors published 13 July 2018 Coloring App Brings Artwork to Life By TL Editors published 9 April 2018 Epson, ARtGlass to Provide Augmented Reality Tours of Major Historic Sites By TL Editors published 2 February 2018 THE NEXT DIMENSION: VR & AR IN SCHOOLS By Ellen Ullman published 28 April 2016 1 2 3 4 Archives Tech & Learning NewsletterTools and ideas to transform education. Sign up below.* To subscribe, you must consent to Future’s privacy policy. MORE FROM TECH & LEARNING...1What Is Colleague AI And How Can I Use It to Teach?2How Generative AI Can Propel Education3Student-Led Security Operation Centers4Using AI For Mail Merge5How to Promote AI Synergy
Augmented Reality – The Art of BYOD in the Classroom By Micah Shippee published 27 February 2019 We set out to employ BYOD (bring your own devices) with augmented reality.
Alive Studios Launches New 3D Augmented Reality Classroom Rugs By TL Editors published 30 January 2019 Alive Studios, a provider of augmented reality-based literacy tools for early learners, has introduced Rugs alive, a classroom rug that brings wild animals to life in the classroom.
BETT19 Preview—Twinkl to Launch STEM Augmented Reality Game By TL Editors published 21 January 2019 The online educational publisher Twinkl has created a multiplayer augmented reality game that teaches Science, Technology, Engineering and Math.
Edmentum and Boulevard Arts Partner to Build Augmented Reality Activities By TL Editors published 15 August 2018
Gwinnett County Public Library Introduces Learning alive™ Kits for Early Readers By TL Editors published 13 July 2018
Epson, ARtGlass to Provide Augmented Reality Tours of Major Historic Sites By TL Editors published 2 February 2018