ISTE News: Students Generate Money for UN Sustainability Goals with GatherIQ™
A beta version of GatherIQ is being showcased this week at the International Society for Technology in Education Conference (ISTE 2019).
GatherIQ™ is a free app and website that teaches students about the United Nations’ 17 Sustainable Development Goals (Global Goals) for 2030 and inspires them to take action to make the world a better place. By exploring and interacting with GatherIQ, users will unlock donations to organizations supporting the Global Goals mission.
The latest donation campaign will focus on the goal of No Poverty and will benefit Zoe Empowers, a GatherIQ partner. Zoe Empowers equips orphans with tools and training to overcome life-threatening poverty.
A beta version of GatherIQ is being showcased this week at the International Society for Technology in Education Conference (ISTE 2019). To continue supporting organizations that are dedicating their efforts toward achieving the Global Goals, microdonations are available this summer for users to unlock donations for ZOE Empowers. A similar effort raised $5,000 for the Boys and Girls Clubs of Greater Dallas during SAS® Global Forum in April.
GatherIQ’s resources are easily integrated into classroom instruction through Curriculum Pathways® Crio™, a free digital lesson building platform. Educators can create and customize lessons for any class size or type.
The curriculum experts from Curriculum Pathways have developed over 2,000 resources that align with education standards. Through Crio, teachers can draw from these resources, as well as content from GatherIQ, to jump-start classroom projects that are relevant to what is happening in the world today. In addition to opening new windows to our world, GatherIQ’s gamification challenges students to make an impact.
As students explore the app, they will uncover microdonations that benefit nonprofits working on the Global Goals. When thousands of students unlock the microdonations, their efforts turn into real change.
Current nonprofit partners include Girls Who Code, the UN International Organization for Migration, DoSomething.org, WaterAid and Rise Against Hunger, among others.
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SAS has just launched two partnerships with organizations devoted to fostering global education by exposing students to a variety of cultural experiences and preparing them for success in an increasingly connected world.
Launched by the UN, the World’s Largest Lesson produces free and creative resources for educators to teach lessons, run projects and stimulate action in support of the Global Goals. SAS will use digital-lesson builder Crio to transform many of the World’s Largest Lesson’s static lessons into interactive ones with assessments and feedback capabilities built in. SAS will also integrate content from the World’s Largest Lesson’s library of compelling and engaging content.
SAS and Participate Learning will co-create a new learning experience focused on teaching the Global Goals with Crio. Participate Learning seeks to integrate Global Goals into instruction to help students become more culturally aware, learn empathy and become more active citizens.
GatherIQ is on display at Booth 700 at the International Society for Technology in Education Conference (ISTE 2019), along with Crio, CodeSnaps and other Curriculum Pathways resources.
Attendees can also learn more at the poster session U.N. Sustainable Development Goals: A Global Scaffolding for Inquiry-Based Learning, taking place from 1 to 3 p.m. at Level 4, Terrace Ballroom Lobby, Table 46.
SAS will also show CodeSnaps at the conference. CodeSnaps is a no-cost app that teaches coding basics by enticing students to actively work together, hands-on, to control Sphero, an app-enabled robotic ball that students command using code and an iPad®. CodeSnaps can be used in any learning environment, including traditional and blended classrooms, 1-to-1 or at home. The collaborative coding activity requires only one Sphero robot and one tablet.