Adaptive learning platform extended to serve K-5 students
DreamBox Learning® (www.dreambox.com) today announced the launch of DreamBox Learning Math, an expansion of its online K-3 mathematics curricula.
The latest version features more than 100 new lessons for a total of over 600 lessons aligned to the Common Core State Standards, including in-depth fractions coverage for third and fourth grades, and added virtual manipulatives for K-5. The latest release also debuts a new Intermediate Learning Environment designed to engage and motivate older students and encourage critical thinking. Struggling students in need of intervention will have the benefit of working on below-grade level lessons that match their educational needs, but are delivered in an age-appropriate environment.
As part of the launch, the company is also offering three complimentary classroom licenses to any school in the U.S. not currently using the platform.
“We’re focused on addressing classroom pain points for both the student and educator,” said Jessie Woolley-Wilson, CEO of DreamBox Learning. “We know that fractions can be a major stumbling block for many students up through fifth grade and represent a significant teaching challenge to many educators, especially those with large classrooms and diverse learner needs. DreamBox Learning Math tailors the learning experience to each student and allows teachers to maximize every instructional minute, ensuring that the entire class is on a path of accelerated learning and proficiency.”
DreamBox Learning Math has also expanded its offering of virtual manipulatives – online versions of physical objects students use in the classroom to explore math concepts and demonstrate what they know to teachers so that they can easily gauge students’ comprehension. Examples of the new tools include: Rational Rods, Fraction Number Line, Ratio Table, and Fraction Block Mat.
The Primary Learning Environment will continue to serve the younger learner with themes such as pixies, pirates and dinosaurs, while the new Intermediate Learning Environment offers age-appropriate personalization and motivation elements designed to appeal to students in Grades 3-5.
The new Intermediate Learning Environment allows students to add a layer of personalization that reflects individual interests and preferences. It also features embedded rewards such as the ability to unlock math-based mini-games such as Junkyard Stomp™, in which a student manipulates a dragon to stomp on multiples of seven or prime numbers. In addition, students can earn badges designed to encourage proven instructional practices such as persistence in problem solving and attention to precision.
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